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The Items are the most important part of every League’s Match. The players get Gold from killing Minions and Champions only to spend it in the shop, and the items give them many advantages. That’s why, as a player, you have to select your items carefully, or else your Champion will not work properly.
As a player, you have to choose your items wisely. Some items have active effects, others don’t, but the most important part is that the items have to suit your Champion. The decision doesn’t end there, as all the items have to have synergy between each other and your Champion.
The items have tiers depending on their functionality on the match:
- The Starter items are the most basic ones and are perfect to start the match as they mostly give sustain. Some of them work to create better items, but most of them have to be sold afterward.
- The Basic items only give a certain stat and work to create better items.
- The Epic items give a certain stat and have a passive or active effect. All of them work to create Legendary items.
- The Legendary items are the second-highest tier as they are the ones that give great stats and effects. If you have a proper build, you’ll have four of these, so be sure that they work with each other and with the Mythic.
- The Mythic items are the best items in the game. They are like the Legendary ones but with some special passives. You can only have one of these per match, so be careful choosing it.
- Aside from those items, and unless you use Cassiopeia, you’ll also need to buy Boots. The Boots will give you the needed Movement Speed and also some other stats to protect your Champion in the Early/Mid Game.
- But the list doesn’t end, as we have Consumables; items that you can use once (with one exception that we will see later), and Trinkets, which is a special slot in your inventory reserved for vision items.
Now that we have seen all the item types, it’s time to briefly talk about all the available items in the game and what you can do with them. Let’s go!
Trinkets
The first thing you must buy in the store as soon as the match starts is a Ward. You have three options; the Stealth Ward, the Farsight Alteration, or the Oracle Lens. These items don’t cost Gold, and you’ll only have the Stealth Ward and the Oracle Lens available until Level 9; then, you’ll be able to use the Farsight Alteration.
Stealth Ward
The Stealth Ward has an active named Trinket. This will consume one Ward charge to place a Stealth Ward in a place, which will reveal the surroundings of an area of 600 range units. The Stealth Ward will last 90 to 120 seconds (depending on the average level of all the Champions in the match).
The Stealth Ward has two charges, and every charge takes from 240 to 120 (again, depending on the average level of all the Champions in the match) to recharge.
Oracle Lens
The Oracle Lens will set a drone that will follow the user for 10 seconds and reveal all the hidden or stealthed objects in a 750 units range.
It has 90 to 60 seconds (based on all Champions’ average level) of cooldown and only has a charge.
Farsight Alteration
The Farsight Alteration reveals (so it will show all the hidden objects but not stealthed Champions like Teemo when hidden) an area of 4000 range units for 2 seconds, then it will work as a vision object, like the Stealth Ward. Still, this one will last until an enemy breaks it, and it won’t hide. Also, it can’t be used as a Teleport point, and breaking one of them will grant the user 15 Gold and 15 Experience points.
It has 198 to 99 (based on all Champions’ average levels) cooldown seconds.
The Trinkets aren’t the first thing you have to buy as soon as you get out of the base. You’ll also need a Starter item and a Consumable (if necessary).
Consumables
The Consumables are objects that you can use once in a match, and if you want to use them another time, you’ll need to buy them again.
Control Ward
- Cost: 75 G.
- Saleable For: 30 G.
The Control Ward works like the Oracle Lens as it will reveal all the hidden objects in an area of 600 Range units, but instead of following the user, they have to place it. It will last indefinitely, and the user can have up to 2 of them in the inventory.
Health Potion
- Cost: 50 G.
- Saleable For: 20 G.
The user can have up to 5 potions in their inventory, and each one will heal them 5 HP every 0.5 seconds, restoring 150 HP in 15 seconds.
The user can’t use them when full HP, but they can use multiple of them simultaneously. Nonetheless, their effect won’t stack, instead, their effect will queue.
Refillable Potion
- Cost: 150 G.
- Saleable For: 60 G.
As the user buys this item, they will receive two charges of it; each one will heal 5.21 HP every 0.5 seconds, healing 125 HP for 12 seconds. After using the charges, the user will have to get to the shop to refill them.
Corrupting Potion
- Cost: 500 G.
- Saleable For: 200 G.
- Recipe: Refillable Potion + 350 G.
The Corrupting Potion is a great option for Champions that need to be in their Lane for a long time (like Top Laners) as this potion has three charges; each one will heal the user a total of 125 HP and 75 Mana over 12 seconds.
That’s not all, as they are a great option for melee Champions because, during the 12 regenerating seconds, the basic attacks and abilities will burn the target, dealing 15 of Magic Damage over 3 seconds (the effect is halved for AoE and damage-over-time effects).
Elixir of Iron
- Cost: 500 G.
- Saleable For: 200 G.
Now we will check the three Elixirs available in the game; they are important as they can be used for you to come back in a match. These can only be bought after reaching Level 9, and you can only drink one at a time. The Elixir of Iron grants the user 300 Bonus HP, 25% of Tenacity, and 15% of increased size for 180 seconds. Also, if the user uses it and then move, they will leave a path that grants their allies a 15% bonus Movement Speed.
This Elixir is perfect for Tanks and Champions that have to be in the frontline when the Team Fight phase comes into the match.
Elixir of Sorcery
- Cost: 500 G.
- Saleable For: 200 G.
This Elixir grants the user 50 AP points and 15 Mana Regeneration for 180 seconds. Also, every Champion or turret affected by their abilities or basic attacks will receive 25 of True Damage (5 cooldown seconds for each enemy champion).
This Elixir is perfect for the Magicians and Full-AP builds like Veigar, Diana, Orianna, etc.
Elixir of Wrath
- Cost: 500 G.
- Saleable For: 200 G.
This Elixir grants 30 bonus AD and 15% of Vampirism against Champions for 180 seconds. Vampirism means that you’ll get healed by damaging other Champs.
This one is great for Brawlers and Assassins that need sustain in the Late Game.
Starter Items
These items will help you a lot in the Early Game. Some of them will give you sustain; others will grant you Gold and damage.
Cull
- Cost: 450 G.
- Saleable For: 180 G.
- Stats: +7 AD / +3 Health on hit.
(Side Note, The on-hit effect means that it’ll get activated whenever you land a Basic Attack).
The Cull is a great item for ADCs as it grants the user 1 Gold for every killed Minion, up to 100 Gold. After killing 100 minions, Cull will give the user an extra 350 Gold and then completely deactivate. It’s great for ADCs because they need to get as much Gold as possible as the ADC items are expensive. Also, the ADCs need to get higher AD in the matches quickly or won’t do their job.
Dark Seal
- Cost: 350 G.
- Saleable For: 140 G.
- Stats: +15 AP / +40 HP.
The Dark Seal has a stack system named Glory, which will give the user two stacks per Champion kill and 1 per assist, up to 10 stacks. Every Glory stack will give the user 4 AP points. Great item for Magicians in the Mid Lane.
Doran’s Blade
- Cost: 450 G.
- Saleable For: 180 G.
- Stats: +8 AD / +80 HP.
This item’s only passive gives the user a 2.5% of Omnivampirism. The Omnivamp heals you depending on a percentage of AD, AP, and True Damage dealt. For example, if you deal 40 AD, AP, or True Damage with Doran’s Blade, you’ll receive a 1 HP heal.
Doran’s Ring
- Cost: 400 G.
- Saleable For: 160 G.
- Stats: +15 AP / +70 HP.
This ring will make the user deal 5 AD on-hit damage against Minions and restore 1.25 of their mana over 10 seconds when they damage a Champion. If the user can’t get mana or their mana bar is full, it will heal they 50% of those values—a great item for those Champions that needs mana-sustain stats.
Doran’s Shield
- Cost: 450 G.
- Saleable For: 180 G.
- Stats: +80 HP / 6 HP Regeneration per 5 seconds.
With the shield, the user will deal five bonus AD to the minions like the Doran’s Ring. Also, they will get 0 to 40 (based on your current missing health, being the limit the 75% of their missing health) HP over 8 seconds after being hit by a Champion or an Epic Monster.
(Side Note, this item doesn’t work for Ranged Champions as they will only get a 66% of the effects of this item).
Tear of the Goddess
- Cost: 400 G.
- Saleable For: 280 G.
- Stats: +240 Mana.
This item is perfect for getting mana sustain while not being a Magician, as it works with charges. This item has 4 charges, and they reload every 8 seconds. Therefore, hitting an enemy Minion or supporting an ally will consume a charge, giving the user 3 mana points and 6 if you do the same with Champions. Nonetheless, this has a limit of 360 mana points.
Like Doran’s Shield and Ring, this object will deal 5 Bonus AD to the Minions.
Basic Support Items
The following items can only be bought by Supports. These can have two passives to help with the Gold gaining as Supports can’t farm in the Early Game. These objects are strictly necessary for a Support, or they will fall behind in the match.
As I said, these objects can have one of these two passives:
- Spoil of War: The objects with this passive will have up to 3 charges that will reload every 35 seconds. So, basic attacks to Minions under 50% (30% for Ranged Champions) of their maximum HP will get them executed. In addition, the user and the nearest ally will get the respective Gold given by the Minion.
- Tribute: This one also works with 3 charges that will reload every 10 seconds. Every time the user lands a basic attack or a damage ability to a champion or a turret, a charge will be consumed, giving the user 20 Gold.
And these items can change into better items that can fit into the Epic Items tier after gaining 500 Gold with them. This passive is named Quest. When one of these items gets upgraded, they will get a new active alongside the passive, named Warding.
- Warding: This item has 3 charges; consuming one will let the user place a Stealth Ward wherever they want. The charges will refill when getting to the shop.
These upgraded items can upgrade one more time, keeping the Warding active and giving the user better stats. These enhanced items fit into the Legendary Item tier.
Nonetheless, these items limit the amount of Gold received if the user starts killing many Minions.
- Before the fifth match minute, if the user farms more than 10 CS per 5 minutes, they will get a Gold reduction of 80%.
- After the fifth match minute, if the user farms more than 20 CS per 5 minutes, they will get a 50% to 80% (based on their amount of CS) Gold reduction.
Let’s see the items and what they can give to you.
Relic Shield
- Cost: 400 G.
- Saleable For: 160 G.
- Passive: Spoils of War.
- Stats: +5 AP / +30 HP / +25% of HP Regeneration / +2 Gold every 10 seconds.
Completing the Quest will change this item into the Targon’s Buckler and then into the Bulwark of the Mountain.
Targon Buckler
- Stats: +10 AP / +100 HP / +50% of HP Regeneration / +3 Gold every 10 seconds.
Bulwark of the Mountain
- Stats: +20 AP / +250 HP / +100% of HP Regeneration / +3 Gold every 10 seconds.
This item is great for those Supports who prefer helping their ADC instead of playing offensively. This one is perfect for tanky Supports with loads of CC that are usually in the front line.
Spectral Sickle
- Cost: 400 G.
- Saleable For: 160 G.
- Passive: Tribute.
- Stats: +5 AD / +10 HP / +25% of Mana Regeneration / +2 Gold every 10 seconds.
Completing the Quest will change this item into the Harrowing Crescent and then into the Black Mist Scythe.
Harrowing Crescent
- Stats: +10 AD / +60 HP / +50% of Mana Regeneration / +3 Gold every 10 seconds.
Black Mist Scythe
- Stats: +20 AD / +75 HP / +100% of Mana Regeneration / +3 Gold every 10 seconds.
This item is preferred for those who like to harass the opposite team, and play offensively. A great example of a user of this item is Pyke.
Spellthief’s Edge
- Cost: 400 G.
- Saleable For: 160 G.
- Passive: Tribute.
- Stats: +8 AP / +10 HP / +50% of Mana Regeneration / +2 Gold every 10 seconds.
Completing the Quest will change this item into the Frostfang and then into the Shard of True Ice.
Frostfang
- Stats: +15 AP / +70 HP / +75% of Mana Regeneration / +3 Gold every 10 seconds.
Black Mist Scythe
- Stats: +40 AP / +75 HP / +100% of Mana Regeneration / +3 Gold every 10 seconds.
This item works exactly like the Spectral Sickle but for AP users, like Brand, Vel’Koz, Swain, etc.
Steel Shoulderguards
- Cost: 400 G.
- Saleable For: 160 G.
- Passive: Spoils of War.
- Stats: +3 AD / +30 HP / +25% of HP Regeneration / +2 Gold every 10 seconds.
Completing the Quest will change this item into the Runesteel Spaulders and then into the Pauldrons of Whiterock.
Runesteel Spaulders
- Stats: +6 AD / +100 HP / +50% of HP Regeneration / +3 Gold every 10 seconds.
Pauldrons of Whiterock
- Stats: +15 AD / +250 HP / +100% of HP Regeneration / +3 Gold every 10 seconds.
This item and the Relic Shield are slightly different because this is more for those bulky Champions that just work as hit-absorbers and don’t need as much sustain as the Relic Shield users need.
Jungler Starter Items; Hailblade and Emberknife
The last two items are strictly necessary for the Junglers: the Emberknife and the Hailblade. They do the same, but the Emberknife leads the user to have the Challenging Smite while the Hailblade lets them have the Chilling Smite.
These items give the user +8 of Omnivampirism against Jungle and Epic Monsters and have three passives: Sear, Recoup, and Huntsman.
- Sear: Damaging Monsters will burn them for 5 seconds, dealing 60 (+30% of user’s AP, 5% of AD, and 2% of Bonus HP) of Magic Damage.
- Recoup: If the user is on the river or in the jungle, they will get a mana regeneration equal to 8 to 18 (Based on your level) per second.
- Huntsman: Killing Epic Monsters will give the user an extra 60 Experience Points, while the first one will give them an additional 150 Exp. Points, and also it will give them another 50 Exp. Points if the user is below the average level of the match’s players.
We talked about all the first items you are buying in your match, and now we have to head onto the Basic items, the ones that will work as a base to build the Epic and Legendary items.
I’m not stopping much on these items as they don’t have passives and only work to give a certain stat.
Basic Items
Legendary Tome
- Cost: 435 G.
- Saleable For: 304.5 G.
- Stats: +20 AP.
B.F. Sword
- Cost: 1300 G.
- Saleable For: 910 G.
- Stats: +40 AD.
Blasting Ward
- Cost: 850 G.
- Saleable For: 595 G.
- Stats: +40 AP.
Boots
- Cost: 300 G.
- Saleable For: 210 G.
- Stats: +25 Movement Speed.
These boots only work for using them as a base to build the other ones.
Cloak of Agility
- Cost: 600 G.
- Saleable For: 420 G.
- Stats: +15% Critical Strike Chance.
Cloth Armor
- Cost: 300 G.
- Saleable For: 210 G.
- Stats: +15 Armor.
Dagger
- Cost: 300 G.
- Saleable For: 210 G.
- Stats: +12% Attack Speed.
Faerie Charm
- Cost: 250 G.
- Saleable For: 175 G.
- Stats: +50% Mana Regeneration.
Long Sword
- Cost: 350 G.
- Saleable For: 245 G.
- Stats: +10 AD.
Needlessly Large Rod
- Cost: 1250 G.
- Saleable For: 875 G.
- Stats: +60 AP.
Null-Magic Mantle
- Cost: 450 G.
- Saleable For: 315 G.
- Stats: +25 Magic Resistance.
Pickaxe
- Cost: 875 G.
- Saleable For: 612.5 G.
- Stats: +25 AD.
Rejuvenation Bead
- Cost: 300 G.
- Saleable For: 120 G.
- Stats: +100% Health Regeneration.
Ruby Crystal
- Cost: 400 G.
- Saleable For: 280 G.
- Stats: +150 HP.
Sapphire Crystal
- Cost: 350 G.
- Saleable For: 245 G.
- Stats: +250 Mana.
Sheen
- Cost: 700 G.
- Saleable For: 490 G.
The Sheen is an item that doesn’t grant the user any kind of stat. Instead, it has a passive named Spellblade, which will buff with 100% of AD as physical damage to the user’s next basic attack within 10 seconds after using an ability.
Stopwatch
- Cost: 650 G.
- Saleable For: 260 G.
The Stopwatch doesn’t give you any stat either, as it has an active named Stasis.
Stasis will make you untargetable and invulnerable for 2.5 seconds with the handicap of not letting you move, use abilities, basic attacks, summoner spells, or items during that time.
Boots
The boots are an important part of the build as they’ll give you Movement Speed and other passives, depending on your needs in the match.
Berserker’s Greaves
- Cost: 1100 G.
- Saleable For: 770 G.
- Recipe: Boots + Dagger + 500 G.
- Stats: +45 Movement Speed / +35% Attack Speed.
The preferred boots for the ADCs and Champs that work with Attack Speed.
Boots of Swiftness
- Cost: 900 G.
- Saleable For: 630 G.
- Recipe: Boots + 600 G.
- Stats: +60 Movement Speed / 25% Slow Resist.
These are great boots for those Champs that need to go fast and lose a lot if exposed to Slowness, like Hecarim or Singed.
Ionian Boots of Lucidity
- Cost: 950 G.
- Saleable For: 665 G.
- Recipe: Boots +650 G.
- Stats: +45 Movement Speed / +20 Ability Haste / +12 Summoner Spell Haste.
If your Champion’s ability cooldowns are high, these boots are perfect for you.
Mercury’s Treads
- Cost: 1100 G.
- Saleable For: 770 G.
- Recipe: Boots + Null-Magic Mantle + 350 G.
- Stats: +45 Movement Speed / +30% Tenacity / +25 Magic Resistance.
These boots are great for those Champions who suffer a lot when stunned or can’t protect themselves against Magic Damage properly in the Early Game.
Mobility Boots
- Cost: 1000 G.
- Saleable For: 700 G.
- Recipe: Boots + 700 G.
- Stats: +115 Movement Speed.
These boots have a passive effect where your Movement Speed will be reduced by 90 when combating. Five seconds after getting out of combat, the boots will deactivate the passive effect.
(Side Note, farming doesn’t count as being in combat).
These boots are great for Junglers that are constantly roaming through the map.
Plated Steelcaps
- Cost: 1100 G.
- Saleable For: 770 G.
- Recipe: Boots + Cloth Armor + 500 G.
- Stats: +45 Movement Speed / +20 Armor.
This item also reduces the damage by 12% from basic attacks regardless of the source, except for turrets.
A great item for weak champions in the early game when fighting against a full-AD team.
Sorcerer’s Shoes
- Cost: 1100 G.
- Saleable For: 770 G.
- Recipe: Boots + 800 G.
- Stats: +45 Movement Speed / +18 Magic Penetration.
The preferred boots for all the Magicians in the Summoner’s Rift.
We saw that the basic items work to create boots, but they also work to create Epic items. Some of them have passive effects, others just give stats, but they are great for the Early – Mid Game.
Epic Items
Aegis of the Legion
- Cost: 1400 G.
- Saleable For: 980 G.
- Recipe: Null-Magic Mantle + Cloth Armor + 650 G.
- Stats: +10 Ability Haste / 30 Armor / +30 Magic Resistance.
Perfect for those matches with AD and AP threats.
Aether Wisp
- Cost: 850 G.
- Saleable For: 595 G.
- Recipe: Amplifying Tome + 415 G.
- Stats: +30 AP.
Bami’s Cinder
- Cost: 1100 G.
- Saleable For: 770 G.
- Recipe: Two Ruby Crystals + 300 G.
- Stats: +300 HP.
This item is great for Frontline Champs as it has Immolate.
Immolate will get activated if the user deals or receives damage, dealing 12 (+1% of your Bonus HP) magic damage to enemies that fight against the user for 3 seconds in a Range of 325 units.
Bandleglass Mirror
- Cost: 950 G.
- Saleable For: 665 G.
- Recipe: Faerie Charm + Amplifying Tome + 265 G.
- Stats: +20 AP / +10 Ability Haste / +50% Mana Regeneration.
Blighting Jewel
- Cost: 1250 G.
- Saleable For: 875 G.
- Recipe: Amplifying Tome + 815 G.
- Stats: +25 AP / +15% Magic Penetration.
Bramble Vest
- Cost: 800 G.
- Saleable For: 560 G.
- Recipe: Two Cloth Armors + 200 G.
- Stats: +30 Armor.
This item is great for those matches that have Champions with Vampirism as it has Thorns.
Thorns will deal three magic damage every time an enemy hits the user, applying 40% of Grievous Wounds for 3 seconds.
Caulfield’s Warhammer
- Cost: 1100 G.
- Saleable For: 770 G.
- Recipe: Two Long Swords + 400 G.
- Stats: +25 AD / +10 ability Haste.
Chain Vest
- Cost: 800 G.
- Saleable For: 560 G.
- Recipe: Cloth Armor + 500 G.
- Stats: +40 Armor.
Crystalline Bracer
- Cost: 800 G.
- Saleable For: 560 G.
- Recipe: Ruby Crystal + Rejuvenation Bead + 100 G.
- Stats: +200 HP / +100% HP Regeneration.
Executioner’s Calling
- Cost: 800 G.
- Saleable For: 560 G.
- Recipe: Long Sword + 450 G.
- Stats: +15 AD.
The Bramble Vest is great against Vampirism, but it works only for Tanks. For Brawlers and Assassins, you have Rend. Rend will inflict a target with 40% of Grievous Wounds for 3 seconds if the user deals physical damage to them.
Fiendish Codex
- Cost: 900 G.
- Saleable For: 630 G.
- Recipe: Amplifying Tome + 465 G.
- Stats: +35 AP / +10 Ability Haste.
Forbidden Idol
- Cost: 800 G.
- Saleable For: 560 G.
- Recipe: Faerie Charm + 550 G.
- Stats: +50% Mana Regeneration + 10% Heal and Shield Power.
This is a great item for Supports that constantly apply shields and healings.
Giant’s Belt
- Cost: 900 G.
- Saleable For: 630 G.
- Recipe: Ruby Crystal + 500 G.
- Stats: +350 HP.
Glacial Buckler
- Cost: 900 G.
- Saleable For: 630 G.
- Recipe: Sapphire Crystal + Cloth Armor + 250 G.
- Stats: +10 Ability Haste / 250 Mana / 20 Armor.
Hearthbound Axe
- Cost: 1000 G.
- Saleable For: 700 G.
- Recipe: Dagger + Long Sword + 350 G.
- Stats: +15 AD / +15 % Attack Speed.
It is an item normally used by Junglers and Brawlers as it has Nimble, which grants you 20 Movement Speed (10 if you are a ranged Champ) for 2 seconds.
Hexdrinker
- Cost: 1300 G.
- Saleable For: 910 G.
- Recipe: Long Sword + Null-Magic Mantle + 500 G.
- Stats: +25 AD / +35 Magic Resistance.
This is a very situational item that works when you are alone against Heavy-AP Champs as it has Lifeline.
Lifeline will activate if the user receives magic damage that lets them below 30% of their maximum health, giving them a shield that absorbs 110 to 280 (or 82.5 to 210 if receiving damage from a ranged Champ) (based on level) magic damage for 3 seconds. The passive has 90 cooldown seconds.
Hextech Alternator
- Cost: 1050 G.
- Saleable For: 735 G.
- Recipe: Amplifying Tome + Ruby Crystal + 215 G.
- Stats: +25 AP / +150 HP.
An item for Magic assassins as it has Revved, which deals 50 to 125 (Based on level) magic damage after damaging an enemy (40 cooldown seconds).
Ironspike Whip
- Cost: 1100 G.
- Saleable For: 770 G.
- Recipe: Pickaxe + 225 G.
- Stats: +30 AD.
This item has Crescent, which deals 100% of the user’s AD to enemies in a 450 radius around them, and has 20 cooldown seconds.
Kindlegem
- Cost: 800 G.
- Saleable For: 560 G.
- Recipe: Ruby Crystal + 400 G.
- Stats: +10 Ability Haste / +200 HP.
Kircheis Shard
- Cost: 700 G.
- Saleable For: 490 G.
- Recipe: Dagger + 400 G.
- Stats: +15% Attack Speed.
This item has two passives; one works with the other. Energize will generate up to 100 stacks whenever the user moves or attack enemies, while Jolt will use all the Energize stats to deal 80 bonus magic damage to the user’s next target.
Last Whisper
- Cost: 1450 G.
- Saleable For: 1015 G.
- Recipe: Two Long Swords + 750 G.
- Stats: +20 AD / +20% Armor Penetration.
Leeching Leer
- Cost: 1300 G.
- Saleable For: 910 G.
- Recipe: Ruby Crystal + Amplifying Tome + 465 G.
- Stats: +20 AP / +250 HP / +5% Omnivampirism.
Lost Chapter
- Cost: 1300 G.
- Saleable For: 910 G.
- Recipe: Two Amplifying Tomes + Sapphire Crystal + 80 G.
- Stats: +40 AP / 10 Ability Haste / +300 Mana.
It is a great item to have mana sustain as it has Enlighten as its passive, which will restore 20% of the user’s maximum mana over 3 seconds.
Negatron Cloak
- Cost: 900 G.
- Saleable For: 630 G.
- Recipe: Null-Magic Mantle + 450 G.
- Stats: +50 Magic Resistance.
Noonquiver
- Cost: 1300 G.
- Saleable For: 910 G.
- Recipe: 2 Long Swords + Dagger + 300 G.
- Stats: +30 AD / 15% Attack Speed.
An ADC item for farming with Precision, which will deal 20 physical damage against Minions and Monsters.
Oblivion Orb
- Cost: 800 G.
- Saleable For: 560 G.
- Recipe: Amplifying Tome + 356 G.
- Stats: 30 AP.
This item works like Executioner’s Calling, but for AP users as it will apply Cursed, which applies 40% Grievous Wounds for 3 seconds after dealing magic damage.
Phage
- Cost: 1100 G.
- Saleable For: 770 G.
- Recipe: Ruby Crystal + Long Sword + 350 G.
- Stats: +15 AD / +200 HP.
Another item to have sustainability as it has Sturdy, which will heal the user a 2% (1% if used with Ranged Champions) of their maximum HP over 6 seconds after dealing physical damage.
Quicksilver Sash
- Cost: 1300 G.
- Saleable For: 910 G.
- Recipe: Null-Magic Mantle + 850 G.
- Stats: +30 Magic Resistance.
Quicksilver will remove all CC debuffs from your Champion, like Gangplank’s oranges.
Rageknife
- Cost: 800 G.
- Saleable For: 560 G.
- Recipe: Two Daggers + 200 G.
- Stats: +25% Attack Speed.
It is a great item to combine with Critical Chance items as its passive, Wrath, will convert every 1% of Critical Strike Chance into 1.75 of AD, capped at 100% of Critical Strike Chance (which means 175 of AD).
Recurve Bow
- Cost: 1000 G.
- Saleable For: 700 G.
- Recipe: Two Daggers + 400 G.
- Stats: +25% Attack Speed.
This is an item to start snowballing as an ADC as it has Steeltipped, which will deal 15 extra physical damage every time the user lands a basic attack.
Seeker’s Armguard
- Cost: 1000 G.
- Saleable For: 700 G.
- Recipe: Amplifying Tome + Cloth Armor + 265 G.
- Stats: +20 AP / +15 Armor.
The user will be charging this item with its passive, Witch’s Path, which will grant the user 0.5 of bonus Armor, up to 15, every time they kill a unit.
Serrated Dirk
- Cost: 1100 G.
- Saleable For: 770 G.
- Recipe: Two Long Swords + 400 G.
- Stats: +30 AD.
This item has Gouge, which will give you an extra 10 Lethality.
Spectre’s Cowl
- Cost: 1250 G.
- Saleable For: 875 G.
- Recipe: Ruby Crystal + Null-Magic Mantle + 400 G.
- Stats: +250 HP / 25 Magic Resistance.
This one is an item to protect yourself against Magicians while healing as Incorporeal will give you 150% HP Regeneration for 10 seconds after receiving damage from a Champion.
Tiamat
- Cost: 1200 G.
- Saleable For: 840 G.
- Recipe: Pickaxe + 325 G.
- Stats: +25 AD.
Tiamat will enhance the user’s basic attacks as Cleave will deal an extra 60% to 12% (based on the distance of the basic attacks; the closer you hit, the more damage you deal) of AD to other enemies near the target.
Vampiric Scepter
- Cost: 900 G.
- Saleable For: 630 G.
- Recipe: Long Sword + 550 G.
- Stats: +15 AD / 10% Life Steal.
Verdant Barrier
- Cost: 1000 G.
- Saleable For: 700 G.
- Recipe: Null-Magic Mantle + Amplifying Tome + 115 G.
- Stats: +20 AP / +25 Magic Resistance.
This item works like Seeker’s Armguard, but with Magic Resistance, as with Adaptive, it will give the user 0.3 of Magic Resistance, up to 9, after killing a unit.
Warden’s Mail
- Cost: 1000 G.
- Saleable For: 700 G.
- Recipe: Two Cloth Armors + 650 G.
- Stats: +40 Armor.
This item will reduce the damage received by basic attacks by 5 + 3.5 per 1000 of Maximum HP with Rock Solid.
Watchful Wardstone
- Cost: 1100 G.
- Saleable For: 770 G.
- Stats: +10 Ability Haste / +150 HP.
This item combines with the Support Starter Items as if the user completes the quests assigned by the Support Items; this item will change into Vigilant Wardstone (only after getting to Level 13).
Also, this item works to store 3 Control Wards, so you don’t have to buy them constantly.
Vigilant Wardstone
- Stats: +15 Ability Haste / +150 HP.
This item, alongside letting the user store 4 Control Wards, will also give them 12% of AD, HP, AP, and Ability Haste.
Winged Moonplate
- Cost: 800 G.
- Saleable For: 560 G.
- Recipe: Ruby Crystal + 400 G.
- Stats: +150 HP.
Flight, this item’s passive, will give the user a 5% extra Movement Speed.
Zeal
- Cost: 1050 G.
- Saleable For: 735 G.
- Recipe: Cloak of Agility + Dagger + 150 G.
- Stats: +18% Attack Speed / 15% Critical Strike Chance.
Zealous works like the passive of the previous item, as it will give the user an extra 7% of Movement Speed.
Now that we have the Basic items and changed them into the Epic items, it’s time to buy the Legendary items to confront the late game and win the match.
As these items have the same passives as the Epic items, I’ll tell you their utility rather than just showing their passives.
Let’s go!
Legendary Items
Abyssal Mask
- Cost: 2700 G.
- Saleable For: 1890 G.
- Recipe: Kindlegem + Spectre’s Cowl + 650 G.
- Stats: +10 Ability Haste / +450 HP / +30 Magic Resistance.
This object is for those tanky Champions that need extra protection against Magicians that are bursting, giving the user extra Magic Resistance and lowering the enemy’s one.
Anathema’s Chains
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Kindlegem + Giant’s Belt + 800 G.
- Stats: +20 Ability Haste / +650 Health.
Another item for the tanky Champs that are in the frontline, as the user can designate an enemy as their Nemesis, reducing their Speed and damage received.
Archangel’s Staff
- Cost: 2600 G.
- Saleable For: 1820 G.
- Recipe: Tear of the Goddess + Kindlegem + Blasting Wand + 550 G.
- Stats: +60 AP / +200 HP / +500 Mana.
You can get loads of mana with this item, perfect for tanky AP users like Shen or Maokai and AP-based supports. Completing its passive, it can change into Seraph’s Embrace.
Seraph’s Embrace
- Stats: +80 AP / +250 HP / 860 Mana.
This item will restore the user’s HP per mana spent, so it’ll help the user to have some sustain in the Late Game, making them be in the battles as much as they want to.
Ardent Censer
- Cost: 2300 G.
- Saleable For: 1610 G.
- Recipe: Two Amplifying Tomes + Forbidden Idol + 630 G.
- Stats: +60 AP / +100% Mana Regeneration / +10% Heal and Shield Power.
Another item for the Supports, which will enhance their shields and heals.
Axiom Arc
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Serrated Dirk + Caulfield’s Warhammer + 800 G.
- Stats: +55 AD / +25 Ability Haste / +10 Lethality.
A new item for Assassins with long cooldown times.
Banshee’s Veil
- Cost: 2600 G.
- Saleable For: 1820 G.
- Recipe: Fiendish Codex + Verdant Barrier + 700 G.
- Stats: +80 AP / +10 Ability Haste / +45 Magic Resistance.
This one is an item for the Magicians that lacks protection and needs an extra shield to burst enemies without dying in the attempt.
Black Cleaver
- Cost: 3100 G.
- Saleable For: 2170 G.
- Recipe: Caulfield’s Warhammer + Kindlegem + Long Sword + 850 G.
- Stats: +45 AD / +30 Ability Haste / +350 HP.
It is a great item for Brawlers that are constantly fighting in the front line. It constantly reduces the armor of the damaged enemies and gives the user some Ability Haste to sustain and keep the Brawlers into the field for a long time.
Blade of the Ruined King
- Cost: 3300 G.
- Saleable For: 2310 G.
- Recipe: Vampiric Scepter + Recurve Bow + Pickaxe + 525 G.
- Stats: +40 AD / 25% Attack Speed / 10% Life Steal.
This item is for those Brawlers that also are duelist experts. With it, your rivals will get Slowness, making the Blade a great item to focus an objective in a team fight.
Bloodthirster
- Cost: 3400 G.
- Saleable For: 2380 G.
- Recipe: B.F. Sword + Cloack of Agility + Vampiric Scepter + 600 G.
- Stats: +55 AD / +20% Critical Strike Chance / +20% Life Steal.
It’s clear that this item is to give sustain to the ADCs, as the extra life stole (when the ADC is at full HP) will get into a Shield that will constantly protect them.
Chempunk Chainsword
- Cost: 2600 G.
- Saleable For: 1820 G.
- Recipe: Executioner’s Calling + Ruby Crystal + Caulfield’s Warhammer + 300 G.
- Stats: +45 AD / +15 Ability Haste + 250 HP.
This item applies Grievous Wounds to the objective thanks to Executioner’s Calling, so it’s perfect to counter the Vampirism Champs like Dr. Mundo or Vladimir. It is mostly used by Brawlers that need extra damage or a bit of HP to keep them in the battles.
Chemtech Putrifier
- Cost: 2300 G.
- Saleable For: 1610 G.
- Recipe: Oblivion Orb + Bendleglass Mirror + 550 G.
- Stats: +55 AP / +20 Ability Haste / +100% Mana Regeneration.
Exactly like the previous item, this is to counter Vampirism Champs, but it’s focused on AP users.
Cosmic Drive
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 G.
- Stats: +65 AP / +30 Ability Haste / +200 HP / +5% Movement Speed.
Suppose you are using a Magician that lacks mobility, like Veigar or Orianna; in that case, this item is ideal for them, granting you extra Movement Speed after dealing damage to an enemy and giving you extra AP to burst the enemy team!
Dead Man’s Plate
- Cost: 2900 G.
- Saleable For: 2030 G.
- Recipe: Winged Moonplate + Ruby Crystal + Chain Vest + 900 G.
- Stats: +300 HP / +45 Armor / +5% Movement Speed.
This one is like the previous item but for AD users, and it’s great for the Brawler Junglers that are constantly roaming through the map. It has a stack system named Momentum that grants the user movement speed.
A great user of this item is Hecarim; it’s the best item he can have.
Death’s Dance
- Cost: 3300 G.
- Saleable For: 2310 G.
- Recipe: Chain Vest + Caulfield’s Warhammer + Pickaxe + 525 G.
- Stats: +55 AD / +15 Ability Haste / +45 Armor.
This is another item for Brawlers, which helps the user handle more while in team fights. It stores 30% of the damage received (10% if you have a ranged Champ), whether physical or magical damage. Then, it will start inflicting it as true damage over 3 seconds, but if the user kills the Champ who dealt them damage and activated the bleeding, the user will get a big amount of HP.
Demonic Embrace
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Blasting Wand + Giant’s Belt + Amplifying Tome + 815 G.
- Stats: +60 AP / +450 HP.
This one is for AP-based Champs with many HP, like Malphite. The more HP the user has, the more damage it deals.
Edge of Night
- Cost: 2900 G.
- Saleable For: 2030 G.
- Recipe: Long Sword + Serrated Dirk + Ruby Crystal + 1050 G.
- Stats: +50 AD / +325 HP / +10 Lethality.
An Assassin item that will give them some sustain and a second opportunity thanks to a shield that will protect the user from the next enemy ability received.
Essence Reaver
- Cost: 2800 G.
- Saleable For: 1960 G.
- Recipe: Caulfield’s Warhammer + Sheen + Cloak of Agility + 400 G.
- Stats: +45 AD / +20 Ability Haste / +20% Critical Strike Chance.
This is one of those ADC items that you build the last on the matches as it will grant the user a lot of bonus physical damage with basic attacks.
Force of Nature
- Cost: 2900 G.
- Saleable For: 2030 G.
- Recipe: Negatron Cloak + Ruby Crystal + Winged Moonplate + 800 G.
- Stats: +350 HP / +70 Magic Resistance / 5% Movement Speed.
Another item for Tanks that are constantly receiving damage and recommended for those matches with many AP threats as it will grant you Movement Speed every time you get hit by magic damage.
Frozen Heart
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Warden’s Mail + Glacial Buckler + 600 G.
- Stats: +20 Ability Haste / +400 Mana / +80 Armor.
This item is for both Tanky Supports and Junglers, thanks to its aura that reduces the Attack Speed of the nearby enemies—especially recommended for Sejuani or Rell.
Gargoyle Stoneplate
- Cost: 3200 G.
- Saleable For: 2240 G.
- Recipe: Cloth Armor + Aegis of the Legion + Null-Magic Mantle + 1050 G.
- Stats: +15 Ability Haste / +60 Armor / 60 Magic Resistance.
This is one of those items that you use when the other team has a mixed team with AD and AP threats.
Guardian Angel
- Cost: 2800 G.
- Saleable For: 1120 G.
- Recipe: B.F. Sword + Chain Vest + Stopwatch + 50 G.
- Stats: +40 AD / +40 Armor.
This item revives you, so it’s a great option for many Champs; Brawlers and ADCs are its common users. Also, it’s normally bought by ADCs thanks to the armor it gives, so it’s a cool option to protect themselves.
Guinsoo’s Rageblade
- Cost: 2600 G.
- Saleable For: 1820 G.
- Recipe: Rageknife + Cloak of Agility + Dagger + 900 G.
- Stats: +45% Attack Speed / +20% Critical Strike Chance.
As well as having the Rageknife (Wrath), it will make the user’s third basic attack apply on-hit effects (like Vayne or Varus’ W or Garen or Nasus’ Q, exactly, abilities that enhance basic attacks, excluding critical strikes) if there is any.
Horizon Focus
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Hextech Alternator + Fiendish Codex + 1050 G.
- Stats: +85 AP / +15 Ability Haste / +150 HP.
This is a good item for Magicians that want extra HP and can burst enemies easily.
Hullbreaker
- Cost: 2800 G.
- Saleable For: 1960 G.
- Recipe: Pickaxe + Phage + 825 G.
- Stats: +50 AD / +400 HP / +150% Mana Regeneration.
This item has a nametag on it, and it says “Tryndamere.”
This one is great for backdoor pushing as if you are alone or with allied Minions nearby, it’ll grant you a lot of damage against structures.
Infinity Edge
- Cost: 3400 G.
- Saleable For: 2380 G.
- Recipe: B.F. Sword + Pickaxe + Cloak of Agility + 625 G.
- Stats: +70 AD / +20% Critical Strike Chance.
This one is recommended for all Crit-based ADC as their last item thanks to its passive, which will give the user an extra 35% of critical strike chance if they already have 60% or more.
Knight’s Vow
- Cost: 2300 G.
- Saleable For: 1610 G.
- Recipe: Crystalline Bracer + Rejuvenation Bead + Kindlegem + 400 G.
- Stats: +10 Ability Haste / +400 HP / +200% HP Regeneration.
This is a Support-exclusive item because of its Active and Passive, which lets the user link to an ally, and then will make you receive a 10% of the damage received by your linked ally, protecting them from the damage.
Lich Bane
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Sheen + Aether Wisp + Fiendish Codex + 550 G.
- Stats: +75 AP / +15 Ability Haste / +8% Movement Speed.
A great item for Champs like Jax, who uses Movement Speed and mixed damage as their offensive tools.
Lord Dominik’s Regards
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Last Whisper + Cloak of Agility + 950 G.
- Stats: +30 AD / +20% Critical Strike Damage / +35% Armor Penetration.
A perfect item for ADCs when being against Tanky Champs as it will deal more damage depending on the HP difference between the user and the target.
Manamune
- Cost: 2900 G.
- Saleable For: 2030 G.
- Recipe: Tear of the Goddess + Caulfield’s Warhammer + Long Sword + 1050 G.
- Stats: +35 AD / +15 Ability Haste / +500 Mana.
This item works like the Archangel’s Staff, but instead of healing the user, it will give them more AD. In addition, it has a Passive that will change the object into Muramana as it happens with the Archangel’s Staff.
Muramana
- Stats: +35 AD / +15 Ability Haste / +860 Mana.
This item uses a big portion of the user’s base mana to calculate the damage dealt with an objective.
Maw of Malmortius
- Cost: 2900 G.
- Saleable For: 2030 G.
- Recipe: Hexdrinker + Caulfield’s Warhammer + 500 G.
- Stats: +55 AD / +20 Ability Haste / +50 Magic Resistance.
This item is normally used by Brawlers and Assassins when there’s an AP-based carry in the opposite team as it has various shields that protect the user against magic damage.
Mejai’s Soulstealer
- Cost: 1600 G.
- Saleable For: 1120 G.
- Recipe: Dark Seal + 1250 G.
- Stats: +20 AP / +100 HP.
This one works exactly like Dark Seal but grants the user more HP and AP.
Mercurial Scimitar
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Quicksilver Sash + Cloak of Agility + Pickaxe + 225 G.
- Stats: +40 AD / +20% Critical Strike Chance / +30 Magic Resistance.
Like the previous item, this one works exactly like its base item, the Quicksilver Sash.
Mikael’s Blessing
- Cost: 2300 G.
- Saleable For: 1610 G.
- Recipe: Forbidden Idol + Negatron Cloak + 600 G.
- Stats: +15 Ability Haste / +100% Mana Regeneration / +50 Magic Resistance / +20% Heal and Shield Power.
And this item works like the previous one but for Supports as it can also remove CC effects from you or an ally.
Morellonomicon
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Blasting Wand + Oblivion Orb + Ruby Crystal + 450 G.
- Stats: +80 AP / +250 HP.
This item is like the Chempunk Chainsword but for AP users.
Mortal Reminder
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Executioner’s Calling + Zeal + 650 G.
- Stats: +25 AD / +25% Attack Speed / +20% Critical Strike Chance / +7% Movement Speed.
Another Grievous Wounds item, but this time is for ADCs as it makes the user apply 60% of Grievous Wounds to the target if they land three basic attacks in 3 seconds.
Nashor’s Tooth
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Recurve Bow + Blasting Wand + Amplifying Tome + 715 G.
- Stats: +100 AP / +50% Attack Speed.
This one is an item for Champs like Kai’Sa, which deals AP damage but works like ADCs.
Navori Quickblades
- Cost: 3400 G.
- Saleable For: 2380 G.
- Recipe: Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 G.
- Stats: +60 AD / +30 Ability Haste / +20% Critical Strike Chance.
This is a perfect item for ADCs with long cooldowns on their abilities.
Phantom Dancer
- Cost: 2600 G.
- Saleable For: 1820 G.
- Recipe: Two Long Swords + Zeal + 850 G.
- Stats: +20 AD / +25% Attack Speed / +20% Critical Strike Chance / +7% Movement Speed.
A great item to enhance ADCs with great dueling capacity or give some mobility to ADCs like Jhin.
Rabadon’s Deathcap
- Cost: 3600 G.
- Saleable For: 2520 G.
- Recipe: Two Needlessly Large Rods + 1100 G.
- Stats: +120 AP.
This is like an Infinity Edge but for AP users. It’s one of those items that you normally build the last to give your Champ the last push to make it outstanding.
Randuin’s Omen
- Cost: 2700 G.
- Saleable For: 1890 G.
- Recipe: Warden’s Mail + Cloth Armor + Kindlegem + 600 G.
- Stats: +10 Ability Haste / +250 HP / +80 Armor.
This one is for Supports that are playing against heavy ADC threats with Critical Strike Chances as it has an Active that unleashes a wave that slows objectives and reduces their Crit Chance.
Rapid Firecannon
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Zeal + Kircheis Shard + 750 G.
- Stats: +35% Attack Speed / +20% Critical Strike Chance / +7% Movement Speed.
This item works like Kircheis Shard‘s passive but grants the user some extra stats.
Ravenous Hydra
- Cost: 3300 G.
- Saleable For: 2310 G.
- Recipe: Tiamat + Vampiric Scepter + Caulfield’s Warhammer + 100 G.
- Stats: +70 AD / +20 Ability Haste / +10% Omnivampirism.
Like the previous item, this one works as Tiamat does but grants the user extra damage and Omnivampirism.
Redemption
- Cost: 2300 G.
- Saleable For: 1610 G.
- Recipe: Kindlegem + Forbidden Idol + 700 G.
- Stats: +15 Ability Haste / +200 HP / +100% Mana Regeneration / +20% Heal and Shield Power.
This item is very special for Supports as it lets the user create a space where it can heal their allies and damage the enemies, even when the user is dead.
Runaan’s Hurricane
- Cost: 2600 G.
- Saleable For: 1820 G.
- Recipe: Two Daggers + Zeal + 950 G.
- Stats: +45% Attack Speed / +20% Critical Strike Chance / +7% Movement Speed.
Only Ranged Champs can buy this one, and it will apply small basic attacks that will deal only a percentage of the user’s AD every time the user makes a basic attack.
Rylai’s Crystal Scepter
- Cost: 2600 G.
- Saleable For:1820 G.
- Recipe: Blasting Wand + Giant’s Belt + Amplifying Tome + 415 G.
- Stats: +75 AP / +400 HP.
A great item for AP Top Laners with loads of HP and AP damage as it will slow enemies when the user lands an ability on them.
Serpent’s Fang
- Cost: 2600 G.
- Saleable For: 1820 G.
- Recipe: Serrated Dirk + Pickaxe + 625 G.
- Stats: +55 AD / +12 Lethality.
A very situational item for Assassins as it will deal additional damage to shield users.
Serylda’s Grudge
- Cost: 3200 G.
- Saleable For: 2240 G.
- Recipe: Caulfield’s Warhammer + Last Whisper + 650 G.
- Stats: +45 AD / +20 Ability Haste / +30% Armor Penetration.
This is like a Rylai’s Crystal Scepter but for AD users.
Shadowflame
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Hextech Alternator + Needlessly Large Rod + 700 G.
- Stats: +100 AP / +200 HP.
This item works like the Serpent’s Fang but for AP users.
Silvermere Dawn
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Quicksilver Sash + Pickaxe + Ruby Crystal + 425 G.
- Stats: +40 AD / +300 HP / +35 Magic Resistance.
And this item works like Mercurial Scimitar but for Tank Champs.
Spirit Visage
- Cost: 2900 G.
- Saleable For: 2030 G.
- Recipe: Spectre’s Cowl + Kindlegem + 850 G.
- Stats: +10 Ability Haste / +450 HP / +100% HP Regeneration / +40 Magic Resistance.
This is a great item for those Champs with loads of HP Regeneration as it will enhance all the healings and shieldings.
Staff of Flowing Water
- Cost: 2300 G.
- Saleable For: 1610 G.
- Recipe: Two Amplifying Tomes + Forbidden Idol + 630 G.
- Stats: +50 AP / +100% Mana Regeneration / +10% Heal and Shield Power.
This item will enhance the user and their allies’ AP and Ability Haste every time the user heals or shields an ally.
Sterak’s Gage
- Cost: 3100 G.
- Saleable For: 2170 G.
- Recipe: Pickaxe + Phage + Ruby Crystal + 725 G.
- Stats: +400 HP.
This item will help the Brawlers stay on the battlefield for a longer time thanks to a shield that will appear when the user gets to a 30% of their maximum HP.
Stormrazor
- Cost: 2700 G.
- Saleable For: 1890 G.
- Recipe: B.F. Sword + Cloak of Agility + Kircheis Shard + 100 G.
- Stats: +40 AD / +15% Attack Speed / +20% Critical Strike Chance.
Another item works like the Kircheis Shard but grants the user extra Critical Strike Chance and slows the objectives.
The Collector
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Serrated Dirk + Pickaxe + Cloak of Agility + 425 G.
- Stats: +55 AD / +20% Critical Strike Chance / +12 Lethality.
If the user lets their target on 5% of their maximum HP, this item will execute them.
Thornmail
- Cost: 2700 G.
- Saleable For: 1890 G.
- Recipe: Bramble Vest + Giant’s Belt + 1000 G.
- Stats: +350 HP / +60 Armor.
With this item, the user will deflect some of the damage received and also will apply Grievous Wounds, so it’s perfect for Tanks to use it against Vampirism users.
Titanic Hydra
- Cost: 3300 G.
- Saleable For: 2310 G.
- Recipe: Tiamat + Ruby Crystal + Giant’s Belt + 800 G.
- Stats: +30 AD / +500 HP.
It is an ideal item for Brawlers with loads of HP as it deals damage based on the user’s maximum HP.
Umbral Glaive
- Cost: 2400 G.
- Saleable For: 1680 G.
- Recipe: Two Long Swords + Serrated Dirk + 600 G.
- Stats: +50 AD / +15 Ability Haste / +10 Lethality.
This item is designed for Assassins, and it works to reveal wards and hidden traps.
Void Staff
- Cost: 2800 G.
- Saleable For: 1960 G.
- Recipe: Blighting Jewel + Blasting Wand + 700 G.
- Stats: +65 AP / +45% Magic Penetration.
This item only gives stats.
Warmog’s Armor
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Giant’s Belt + Kindlegem + Crystalline Bracer + 500 G.
- Stats: +10 Ability Haste / +800 HP / +200% HP Regeneration.
This item has a unique passive that only actives when the user has at least 1100 of Bonus HP and will regenerate HP rapidly 6 seconds after receiving damage for the last time.
Winter’s Approach
- Cost: 2600 G.
- Saleable For: 1820 G.
- Recipe: Tear of the Goddess + Kindlegem + Ruby Crystal + 1000 G.
- Stats: +15 Ability Haste / 400 HP / +500 Mana.
This item works Exactly like Archangel’s Staff or Manamune, but for Tanks, and after completing its Passive, it’ll change into Fimbulwinter.
Fimbulwinter
- Stats: +15 Ability Haste / 400 HP / +860 Mana.
This item will grant the user a shield after landing CC to an objective, so it’s great for Supports with loads of CC.
Wit’s End
- Cost: 3100 G.
- Saleable For: 2170 G.
- Recipe: Hearthbound Axe + Null-Magic Mantle + Pickaxe + 775 G.
- Stats: +40 AD / +40% Attack Speed / +40 Magic Resistance.
A good item for Brawlers that need to counter AP-based threats.
Youmuu’s Ghostblade
- Cost: 3000 G.
- Saleable For: 2100 G.
- Recipe: Serrated Dirk + Caulfield’s Warhammer + 800 G.
- Stats: +55 AD / +15 Ability Haste / +18 Lethality.
An ideal item for Jungler Assassins thanks to the constant Movement Speed it grants in and outside the battles.
Zeke’s Convergence
- Cost: 2400 G.
- Saleable For: 1680 G.
- Recipe: Kindlegem + Glacial Buckler + 700 G.
- Stats: +20 Ability Haste / +250 HP / +250 Mana / +25 Armor.
This item, designed for Supports, lets the user link an ally, and if the user applies CC to an enemy, the linked ally will deal extra damage to them.
Zhonya’s Hourglass
- Cost: 2600 G.
- Saleable For: 1820 G.
- Recipe: Seeker’s Armguard + Stopwatch + Fiendish Codex.
- Stats: +65 AP / +10 Ability Haste / +45 Armor.
This item lets the user get into Stasis, making them untargetable, and it’s good for Magicians that need extra protection.
We saw all the Legendary items, but their usage will depend on a base item that will structure your build, the Mythic items. These are like the Legendary ones but with better stats and some exclusive passives that enhance the power of the Legendary items, but you can only buy one per match, so you have to make a wise decision.
Mythic Items
Crown of the Shattered Queen
- Cost: 2800 G.
- Saleable For: 1960 G.
- Recipe: Lost Chapter + Kindlegem + Amplifying Tome + 265 G.
- Stats: +60 AP / +20 Ability Haste / +250 HP / +600 Mana.
This is an item created for AP Bursters and will help the user gain damage reduction as soon as an enemy lands an ability on them. When that happens, the user will get extra AP. Also, its mythic passive make the other objects gain +8 AP and +1% Movement Speed.
Divine Sunderer
- Cost: 3300 G.
- Saleable For: 2310 G.
- Recipe: Caulfield’s Warhammer + Sheen + Kindlegem + 700 G.
- Stats: +40 AD / +20 Ability Haste / +300 HP.
This one is designed for Brawlers who need extra HP and damage against Tanks to win duels and battles. After the user lands an ability, the item uses the target’s maximum HP to calculate the next basic attack’s damage and healing to the user.
Its mythical passive grants all bought items 5% armor and magic penetration.
Duskblade of Draktharr
- Cost: 3100 G.
- Saleable For: 2170 G.
- Recipe: Serrated Dirk + Caulfield’s Warhammer + 900 G.
- Stats: +60 AD / +20 Ability Haste / +18 Lethality.
This item is perfect for Assassin Junglers and Mid Laners as it grants invisibility for 1.5 seconds after killing an enemy Champion and will enhance the user’s next basic attack (with 15 cooldown seconds) by giving it extra damage and slowing the target by 99% for 0.25 seconds, making it ideal for securing kills.
This item’s mythic passive gives the bought items 5 Ability Haste.
Eclipse
- Cost: 3100 G.
- Saleable For: 2170 G.
- Recipe: Serrated Dirk + Long Sword + Vampiric Scepter + 750 G.
- Stats: +55 AD / +18 Lethality / +8% Omnivampirism.
This is another item for Assassins, but I always recommend this one for those Champs that constantly use combos to get into a duel (like Kha’Zix or Rengar) and need some extra armor penetration to secure more damage against Tanks.
And the combo is important as if the user lands two different abilities or attacks on an enemy Champion, the item will deal extra damage based on the target’s maximum HP, giving the user extra Movement Speed. Lastly, this item’s mythic passive grants the rest of the items 4% Armor Penetration.
Evershroud
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Kindlegem + Aegis of the Legion + 300 G.
- Stats: +20 Ability Haste / +200 HP / +30 Armor / +30 Magic Resistance.
This item is mostly for Supports with CC that are constantly in the frontline, baiting or calling for a team fight. If the user gets affected by CC or lands an ability that applies CC, all the enemies around the user will get more damage from any source for 4 seconds.
This item’s mythic passive gives the rest of the user’s items 5 Armor and Magic Resistance.
Everfrost
- Cost: 2800 G.
- Saleable For: 1960 G.
- Recipe: Lost Chapter + Kindlegem + Amplifying Tome + 265 G.
- Stats: +70 AP / +20 Ability Haste / +250 HP / +600 Mana.
This item is for Supports that don’t have many CC tools to help the ADC. It has an active that unleash a cone of ice shards, dealing magic damage and slowing them for a second. If the target is in the middle of the ice cone, it’ll get rooted for the same time.
This item’s mythic passive gives the other items 10 AP.
Frostfire Gauntlet
- Cost: 2800 G.
- Saleable For: 1950 G.
- Recipe: Bami’s Cinder + Null-Magic Mantle + Cloth Armor + 950 G.
- Stats: +20 Ability Haste / +350 HP / +25 Armor / +25 Magic Resistance.
Another item for Supports that are constantly engaging battles and duels, as it has the Bami’s Cinder’s Passive and another one where it slows the enemies around a target whenever the user lands an attack on it.
The mythic passive on this item gives the other items +100 HP, and 6% increased size.
Galeforce
- Cost: 3400 G.
- Saleable For: 2380 G.
- Recipe: Noonquiver + Cloak of Agility + Pickaxe + 625 G.
- Stats: +60 AD / +20% Attack Speed / +20% Critical Strike Chance.
This one is for ADCs that lack mobility as it gives the user a dash that will also fire three projectiles to the most wounded objective. Its mythic passive gives the other items 2% Movement Speed.
Goredrinker
- Cost: 3300 G.
- Saleable For: 2310 G.
- Recipe: Ironspike Whip + Caulfield’s Warhammer + Kindlegem + 300 G.
- Stats: +55 AD / +20 Ability Haste / +300 HP / +10% Omnivampirism.
This item is for Brawlers and Vampirism users as it has the same active as the Ironspike Whip but heals the user every time it lands on an enemy. Also, this item’s mythic passive gives the other Legendary items of the user 5 Ability Haste.
Hextech Rocketbelt
- Cost: 3200 G.
- Saleable For: 2240 G.
- Recipe: Hextech Alternator + Amplifying Tome + Blasting Wand + 865 G.
- Stats: +90 AP / +15 Ability Haste / +250 HP / +6 Magic Penetration.
This one works exactly like Galeforce but is designed for AP users and Magician bursters, like Veigar. Its mythic passive gives the other items 5 Magic Penetration.
Immortal Shieldbow
- Cost: 3400 G.
- Saleable For: 2380 G.
- Recipe: Noonquiver + Cloak of Agility + Vampiric Scepter +600 G.
- Stats: +50 AD / +20% Attack Speed / +20% Critical Strike Chance / +10% Life Steal.
This item gives the user a shield when they get below 30% of their maximum HP, and it’s the most common mythic item for the ADCs as it grants a lot of sustain for the Late Game because of the shield.
Also, this item’s mythic passive gives the other items 5 AD and 50 HP, which is great for ADCs to handle more in the battleground.
Imperial Mandate
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Kindlegem + Bandleglass Mirror + 750 G.
- Stats: +40 AP / +20 Ability Haste / +200 HP / +100% Mana Regeneration.
This one is a special item for Support with loads of CC and AP. It marks an enemy every time the user lands an ability with CC. If an ally damages the marked enemy, they will receive extra magic damage based on the user AP amount.
This item grants the other Legendary items 15 AP with its mythic passive.
Kraken Slayer
- Cost: 3400 G.
- Saleable For: 2380 G.
- Recipe: Noonquiver + Cloak of Agility + Pickaxe + 625 G.
- Stats: +65 AD / +25% Attack Speed / +20% Critical Strike Chance.
Another mythic item for ADCs. This one is simple; the user will deal extra True Damage every third basic attack—also, its mythic passive grants the other Legendary items 10% of Attack Speed.
Liandry’s Anguish
- Cost: 3200 G.
- Saleable For: 2240 G.
- Recipe: Lost Chapter + Fiendish Codex + 1000 G.
- Stats: +80 AP / +20 Ability Haste / +600 Mana.
The Magician Mid and Top Laners usually use this item because of the burning damage it causes (the more AP the user has, the more damage this item deals) and the mana it grants. Also, it’s great for Champs like Lux as its mythic passive grants 5 Ability Haste to the other Legendary items.
Locket of the Iron Solari
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Kindlegem + Aegis of the Legion + 300 G.
- Stats: +20 Ability Haste / +200 HP / +30 Armor / +30 Magic Resistance.
With an active effect that lets the user give shields to an ally and a passive named Consecrate that grants allies with 5 Armor and Magic Resistance, it’s clear that this item is for Supports that are constantly healing and protecting their allies.
Also, this item’s mythic passive works quite differently; it grants 2 extra Resistance units to Consecrate, so if you have five legendary items, Consecrate will grant 15 Armor and Magic Resistance instead of the 5 it usually gives to the allies.
Luden’s Tempest
- Cost: 3200 G.
- Saleable For: 2240 G.
- Recipe: Lost Chapter + Blasting Wand + 1050 G.
- Stats: +80 AP / +20 Ability Haste / +600 Mana / +6 Magic Penetration.
With this item, the user will deal extra magic damage to the first enemy hit (and nearby ones, if there’s any of them) by their abilities. Also, this item’s mythic passive gives the other items 5 Magic Penetration.
Moonstone Renewer
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Kindlegem + Bandleglass Mirror + 750 G.
- Stats: +40 AP / +20 Ability Haste / +200 HP / +100% Mana Regeneration.
Another item for healer Supports. This one will heal the user’s nearby allies every time the user lands an ability or a basic attack. This item’s Mythic passive works like Locket of the Iron Solari’s one as it enhances the healings from this item for every Legendary item the user has.
Night Harvester
- Cost: 3200 G.
- Saleable For: 2240 G.
- Recipe: Hextech Alternator + Amplifying Tome + Blasting Wand + 865 G.
- Stats: +90 AP / +15 Ability Haste / +300 HP.
This one is for AP Assassins, like Diana. It will deal more magic damage for every ability or basic attack landed on an enemy Champion—also, this item’s mythic passive grants the other items 5 Ability Haste.
Prowler’s Claw
- Cost: 3100 G.
- Saleable For: 2170 G.
- Recipe: Serrated Dirk + Caulfield’s Warhammer + 900 G.
- Stats: +60 AD / +20 Ability Haste / +18 Lethality.
Probably, the least favorite item for Assassins, even when its mythical passive gives the other Legendary items 5 Lethality.
This item gives the user a dash that will deal extra damage and increase the user’s damage dealt to the enemies affected by the dash, but the damage isn’t high, and the dash is short, so it’s not so useful.
Riftmaker
- Cost: 3200 G.
- Saleable For: 2240 G.
- Recipe: Leeching Leer + Blasting Wand + 1050 G.
- Stats: +80 AP / +15 Ability Haste / +300 HP / +8% Omnivampirism.
The preferred item for AP Tanks that love to deal lots of damage. A common use of this item is Mordekaiser because for each second in combat against enemy champions, this item will deal an extra 3% of bonus damage, and it gets up to 9%. When the item is fully stacked, it will change the bonus damage into True Damage.
Also, this item’s mythic passive grants the other Legendary items 2% Omnivampirism and 8 AP.
Shurelya’s Battlesong
- Cost: 2500 G.
- Saleable For: 1750 G.
- Recipe: Kindlegem + Bandleglass Mirror + 750 G.
- Stats: +40 AP / +20 Ability Haste / +200 HP / +100% Mana Regeneration.
This item has an active effect that will motivate all the allies around the user, giving them 30% of Movement Speed for 4 seconds. Also, if you heal, shield, or buff an ally, this item will give the user and their buffed ally 25% Movement Speed for 1.5 seconds. Great users of this item are Soraka and Sona.
Lastly, this item’s mythic passive will give the other items 5 Ability Haste.
Stridebreaker
- Cost: 3300 G.
- Saleable For: 2310 G.
- Recipe: Ironspike Whip + Hearthbound Axe + Kindlegem + 400 G.
- Stats: +50 AD / +20 Ability Haste / +20% Attack Speed / +300 HP.
This one is perfect for Jungler Brawlers and Top Laners because of its active effect, a whip (provided by Ironspike Whip) that inflicts a lot of AD and slows the enemies for 3 seconds—also, dealing physical damage grants the user 20% of Movement Speed for 2 seconds.
Resuming, this one is an item for Brawlers to secure kills, and we can confirm that because of its mythic passive, that gives the other Legendary items 2% Movement Speed.
Sunfire Aegis
- Cost: 3200 G.
- Saleable For: 2240 G.
- Recipe: Bami’s Cinder + Aegis of the Legion + 700 G.
- Stats: +20 Ability Haste / +350 HP / +35 Armor / +35 Magic Resistance.
This item is the most used by Tanks because of its passives that give damage to them even when they are not using AD scales. It has the Bami’s Cinder’s passive plus another one that will make the user’s basic attacks explode around them, applying the same damage the Immolate passive does but for 3 seconds.
Lastly, its mythic passive gives the other Legendary items 5% of Tenacity and Slow Resist, and 50 HP.
Trinity Force
- Cost: 3333 G.
- Saleable For: 2333.1 G.
- Recipe: Sheen + Hearthbound Axe + Kindlegem + 833 G.
- Stats: +35 AD / +20 Ability Haste / +30% Attack Speed / +300 HP.
Another great item for Brawlers that wants extra damage for dueling. It has the Sheen’s passive and another one that will give the user extra AD for every basic attack, up to 20% with five basic attacks.
Its mythic passive gives the other legendary items 3 AD, 3 Ability Haste, and 3 Movement Speed.
Turbo Chemtank
- Cost: 2800 G.
- Saleable For: 1960 G.
- Recipe: Bami’s Cinder + Null-Magic Mantle + Cloth Armor + 950 G.
- Stats: +20 Ability Haste / +350 HP / +25 Armor / +25 Magic Resistance.
This item has many users; it’s for those AP-based Champs that benefit a lot from Movement Speed, like Singed.
Moving and taking damage will charge this item. When it’s fully stacked, the user’s next basic attack will deal some magic damage to their target and the nearby enemies, but that’s not the best part of the item because it has an active effect that activates when the user is moving towards an enemy, giving the user the Ghost effect and Movement Speed. The item activates again when the user is near an enemy, slowing the near enemies down with a shockwave for 1.5 seconds.
This item’s mythic passive gives the other Legendary items 50 HP and 5 Ability Haste.
FAQs
Question: Which one is better, the Refillable Potion or the Health Potion?
Answer: It’ll depend on what do you prioritize, Gold or HP. They are not the same because the Refillable Potion saves you some Gold while the Health Potion gives you more HP.
League of Legends Item Guide: Conclusion
I hope that this list makes you discover items that can work for your favorite Champs and help you design a new strategy. Remember something; it’s not bad to try new things on your favorite Champs; probably, you’ll be able to discover a brand new meta for them! Good luck with your matches!