Divine Sunderer is an extremely potent mythic item that can be utilized as a backbone for various hybrid builds. The item provides a nice boost to your physical and magic output while also increasing your defensive capabilities. Divine Sunderer is best when used on melee champions who need to get close to enemies to be effective.
Like all mythics, this magical object gives you not one but two passive uniques. The first one is the stackable mythic passive that becomes stronger with every legendary item. The second one is called Spellblade, which increases your overall damage while simultaneously healing the champion.
Divine Sunderer’s potency increases with the opponent’s health pool. The tankier the enemy, the more damage you can dish with the Spellblade effect. Not only that but the item’s mythic passive can also rend enemies’ magic and physical protection.
In this Divine Sunderer guide, I will take a look at the item, ideal wearers, and how to optimally use it.
Key Info Up Front
Like all mythic items, Divine Sunderer is the centerpiece of a build. It provides a combination of health, ability haste, and damage, combined with armor and magic penetration.
What is Divine Sunderer?
Divine Sunderer has the same traits as other mythic items. In other words, if you get this mythic, you cannot get any other magical object from this category. The item scales nicely into the late game due to its mythic passive that penetrates 5% of physical and magic defense for every legendary item in your inventory.
All in all, this item will cost you a total of 3,300 gold. Whenever you want, you can sell it for 2,310 gold. To assemble Divine Sunderer, you will have to buy Caulfield’s Warhammer for 1,100 gold (made from 2 Long Swords that cost 350 each, and a 400-gold recipe), Sheen for 700 gold, and Kindlegem for 800 gold (400 gold for Ruby Crystal and 400 gold for recipe).
Divine Sunderer gives you a little bit of everything. You will get 40 attack damage, 20 ability haste, and 300 health. This makes it ideal for hybrid characters who benefit from having faster abilities. The health component also makes you a bit tankier, which is especially important for melee characters.
Besides its mythic unique, the item also has a version of Spellblade. Now, keep in mind that Spellblade is an effect that you can find on other items as well, but the one of Divine Sunderer is the best variation of the effect.
This particular effect will activate whenever you use an ability. It would make your next basic attack stronger by adding damage and healing effect. However, you need to perform the auto-attack in the next 10 seconds, or it will expire.
Spellblade will add 12% of the target’s maximum health to the attack if the enemy is melee and 9% target’s maximum health if the enemy is ranged. The bonus damage is physical, and Spellblade is considered an on-hit effect. If your target is an enemy champion, you will deal at least 150% base AD. If the target is a monster, you will deal a minimum of 250% base attack damage.
Divine Sunderer’s Spellblade also heals the user. When you hit a champion, you will heal proportionate to 7.8% of the enemy’s max health (3.6% when targeting ranged champions). The minimal heal is 97.5% of base AD when striking melee champions and 60% base AD when hitting ranged.
Spellblade has a 1.5-second cooldown, which activates after performing the strike. This prevents you from exploiting the ability with champions who have short ability cooldowns. Despite this, Divine Sunderer can still dish a lot of damage.
Divine Sunderer history of changes
Divine Sunderer was added during the massive 10.23 patch. In its first version, the item cost 3,300 gold, and you would make it by purchasing Sheen, Phage, Kindlegem, and a recipe. It gave the wearer 400 health, 20 ability haste, and 40 physical damage.
It also provided Spellblade, but with a bit different effect. The on-hit buff lasted for 10 seconds, and it would deal 10% of the opponent’s max health (on top of your regular base damage). Similar to the current version, you would deal a minimum of 150% AD (against champions) or 250% AD (against monsters).
Spellblade also gave the heal effect, where you would restore health according to your champion type. Melee characters would lifesteal 50% of their bonus damage, while ranged champions would heal 30% of their bonus damage.
Since its introduction, the item had a passive that provided 5% magic and 5% armor penetration. If you played with Ornn, you could use Divine Sunderer to craft Deicide, an item that gave you 550 health, 25 ability haste, and 55 attack damage.
In the next patch, developers addressed a major issue with Divine Sunderer. Its Spellblade effect would damage turrets based on their max health, which players quickly started exploiting. So, Riot removed this feature in the 10.24 version.
In the 11.11 version, the developers decided to adjust Spellblade numbers. Instead of dishing 10% max heath damage, the buff would deal damage equal to 12% of the target’s maximum health. The healing effect was also improved, providing restoration according to 7.8% of the target’s max health (4.8% for ranged). Furthermore, it would now provide a minimum heal equal to 97.5% base AD (60% for ranged champions).
In the next few patches, the item experienced minor tweaks and bug fixes.
The next major change, and generally speaking the last change to an item, occurred in version 12.3. Instead of using Phage for the recipe, Divine Sunderer now required Caulfield’s Warhammer. The total cost remained the same.
Riot also reduced the item’s health gain from 400 to 300 while increasing damage from 35 to 40. This change also affected Deicide, which now gave 450 health instead of 550, and 60 damage instead of 55.
The Most Common Divine Sunderer Users
Given the nature of the item and its very potent passive, you can use Divine Sunderer on numerous hybrids. It is really nice for characters who dish both magical and physical damage. However, it is ideal for champions who mainly focus on AD.
Melee champions with strong self-healing, regeneration, and lifesteal benefit the most. Aatrox is the best example of this. When combined with the champion’s Deathbringer Stance passive, Divine Sunderer can provide a really nice sustain. A similar thing can be said for Yorick and his Last Rites.
Divine Sunder can fit well on almost any champion that goes to the top lane. Even the stats indicate that the item is for hybrids: health will provide some defense, you will increase offense with attack damage bonus, while ability haste will increase the usefulness of your spells by allowing you to cast them more frequently.
The item is popular on Katarina, Nasus, Trundle, Irelia, Jarvan IV, etc. Ideally, your champion should have at least one ability with a short cooldown allowing reuse of Spellblade every 1.5 seconds (as soon as the effect comes off cooldown).
Divine Sunder will provide a major boost to your damage. Furthermore, the item scales well into the late game as it dishes damage based on opponents’ health, but also because it has armor and magic resistance penetration. Like any mithic, Divine Sunderer should be the focal point of your build, and you should buy other items, so they revolve around it.
A lot of players pair up Divine Sunderer with Guardian Angel. The item’s Rebirth feature is always annoying. At the same time, Divine Sunderer’s high damage output means that the opponents cannot ignore you in teamfights.
People also like to buy Death’s Dance with Divine Sunderer. This is another item that gives you defensive prowess while increasing your offensive capacity. Both of them work under a similar principle forcing a player to be aggressive and rely on offensive heals for sustain.
According to data, the item is bought by top lane champions in 41.7% of cases. However, it can also work for carries and junglers. ADCs make for 20% of all Divine Sunderer purchases, while junglers make for 28.2% of pickups.
The Most Popular Builds with Divine Sunderer
Although very versatile by nature, Divine Sunderer cannot be found in many builds. It is commonly paired with Death’s Dance and Black Cleaver. Then again, it depends on the champion who is using it. Here are a few popular builds that include this item:
- Illaoi (Divine Sunderer, Sterak’s Gage, Death’s Dance, Black Cleaver, Gore Drinker, Plated Steelcaps)
- Lee Sin (Divine Sunderer, Sterak’s Gage, Death’s Dance, Black Cleaver, Gore Drinker, Plated Steelcaps)
- Riven (Divine Sunderer, Death’s Dance, Black Cleaver, Plated Steelcaps, Eclipse, Ravenous Hydra)
- Jarvan IV (Divine Sunderer, Sterak’s Gage, Death’s Dance, Black Cleaver, Gore Drinker, Plated Steelcaps)
- Urgot (Divine Sunderer, Sterak’s Gage, Death’s Dance, Black Cleaver, Plated Steelcaps, Eclipse)
- Senna (Divine Sunderer, Boots of Swiftness, Duskblade of Draktharr, Umbral Glaive, The Collector, Black Mist Scythe)
If you check the builds more thoroughly, you will notice that Illaoi, Lee Sin, and Jarvan IV have exactly the same items. While Divine Sunderer is very flexible and gives players different stats, there is an optimal way of building around it.
As mentioned, Death’s Dance is one of the most popular items you can pair with Divine Sunderer. These two go really well together.
Black Cleaver is a good choice if you’re going for an armor-reducing strategy. This item reduces the enemy’s armor by 5% each time you deal physical damage to them. It can stack up to 6 times for a total of 30% armor reduction. Black Cleaver has the same type of base stats as Divine Sunderer, providing champion 45 attack damage, 350 health, and 30 ability haste.
You will often see Plated Steelcaps coupled with Divine Sunderer. They are important for that extra armor and damage reduction. While Black Cleaver and Divine Sunder will increase your health stat, they don’t protect against physical attacks. So, Plated Steelcaps compensate for that flaw.
Interesting Facts About Divine Sunderer
Due to its specific features, there are lots of interesting trivia surrounding Divine Sunderer. Here are some of them:
- Hypothetically, you can receive 25% magic and armor penetration if you keep 5 legendries with Divine Sunderer. In practice, players commonly have boots, so the bonus usually gets to 20%.
- Divine Sunderer’s Spellblade is considered a proc effect. This means that it won’t trigger shield abilities.
- Keep in mind that the attack needs to connect with your attack to deal proc damage. If the enemy doges it or blocks it, they won’t take any physical damage. Whether you dealt damage or not, the effect will go on cooldown after performing the empowered Spellblade attack.
- Although you can find Spellblade on several items, it works differently from item to item. The previously mentioned rules will apply to all Spellblade effects. The thing where the buff differs is how its mana/health steal is calculated. For example, if you block Spellblade applied with Essence Reaver, you won’t do damage, nor will you restore mana. However, blocking Spellblade buff from Divine Sunderer will heal you (although you still won’t do damage).
- You cannot increase the Spellblade healing effect through critical hits. However, the health restoration will increase if you have other sources of lifesteal, physical vamp, or omnivamp. Similarly, the effect’s damage will not increase if you have several sources of Spellblade. On the other hand, lifesteal effect will stack.
- In case you have several items with Spellblade, there is a prioritization as to which one will deal damage: Trinity Force/Divine Sunderer > Lich Bane > Essence Reaver > Sheen.
Divine Surenderer Guide: Last Considerations
All in all, Divine Sunderer is a very interesting item. You can do all sorts of fun things with it due to its magic resistance/armor penetration feature. The mythic is very well balanced, and it gives you a bit of everything. And while you can use it on numerous champions, it works the best on melee physical fighters.
Divine Sunderer is a great source of sustain, giving you nice perks late into the game. Due to the fact that its damage is directly correlated with the enemy’s health, it will work best against tanky opponents.
Question: What is Divine Sunderer
Answer: Divine Sunderer is an interesting item in League of Legends. It provides user damage, health, ability haste, and two nice passives. Like all mythics, Divine Sunderer will give you a bonus with every legendary in your inventory, allowing you to penetrate the enemy’s physical and magical defense.
Question: Is Divine Sunderer a good item?
Answer: Divine Sunder is excellent on certain champions. It is especially amazing if enemies have several tanks in their lineup. Like any other item, its viability will vary based on who is using it.
Question: How does Spellblade work?
Answer: Spellblade is an effect that activates after using an ability. The buff lasts 10 seconds and has a 1.5-second cooldown, which is activated upon use. Spellblade will increase your damage for one basic attack and will provide moderate healing.